module Base
{
	/**************** Ammo Slings ****************/
	item Ammo_Pouch_No_Bag
	{
		DisplayCategory 		= Bag,
		Type 					= Container,
		CanBeEquipped 			= TorsoAmmoPouch,
		BodyLocation 			= TorsoAmmoPouch,
		
		ClothingItemExtra 		= Ammo_Pouch_No_Bag_Flip,
		ClothingItemExtraOption = Wear_Invest,
		clothingExtraSubmenu 	= Wear,
		
		WeightReduction			= 85,
		Weight					= 1.2,
		Capacity				= 4,
		RunSpeedModifier 		= 0.98,
		
		OpenSound   			= OpenBag,
		CloseSound   			= CloseBag,
		PutInSound   			= PutItemInBag,
		ReplaceInSecondHand 	= Ammo_Pouch_No_Bag_L_Hand_A holdingbagleft,
		ReplaceInPrimaryHand 	= Ammo_Pouch_No_Bag_R_Hand_A holdingbagright,
		
		DisplayName 			= Ammo Sling,
		ClothingItem 			= Ammo_Pouch_No_Bag,
		Icon					= Ammo_Sling_A,
		WorldStaticModel 		= Ammo_Pouch_No_bag_Ground,
	}
	
	item Ammo_Pouch_No_Bag_B
	{
		DisplayCategory 		= Bag,
		Type 					= Container,
		CanBeEquipped 			= TorsoAmmoPouch,
		BodyLocation 			= TorsoAmmoPouch,
		
		ClothingItemExtra 		= Ammo_Pouch_No_Bag_Flip_B,
		ClothingItemExtraOption = Wear_Invest,
		clothingExtraSubmenu 	= Wear,
		
		WeightReduction			= 85,
		Weight					= 1.2,
		Capacity				= 5,
		RunSpeedModifier 		= 0.98,
		
		OpenSound   			= OpenBag,
		CloseSound   			= CloseBag,
		PutInSound   			= PutItemInBag,
		ReplaceInSecondHand 	= Ammo_Pouch_No_Bag_L_Hand_B holdingbagleft,
		ReplaceInPrimaryHand 	= Ammo_Pouch_No_Bag_R_Hand_B holdingbagright,
		
		DisplayName 			= Ammo Sling,
		ClothingItem 			= Ammo_Pouch_No_Bag_B,
		Icon					= Ammo_Sling_B,
		WorldStaticModel 		= Ammo_Pouch_No_bag_B_Ground,
	}
	
	item Ammo_Pouch_No_Bag_C
	{
		DisplayCategory 		= Bag,
		Type 					= Container,
		CanBeEquipped 			= TorsoAmmoPouch,
		BodyLocation 			= TorsoAmmoPouch,
		
		ClothingItemExtra 		= Ammo_Pouch_No_Bag_Flip_C,
		ClothingItemExtraOption = Wear_Invest,
		clothingExtraSubmenu 	= Wear,
		
		WeightReduction			= 85,
		Weight					= 1.2,
		Capacity				= 5,
		RunSpeedModifier 		= 0.98,
		
		OpenSound   			= OpenBag,
		CloseSound   			= CloseBag,
		PutInSound   			= PutItemInBag,
		ReplaceInSecondHand 	= Ammo_Pouch_No_Bag_L_Hand_C holdingbagleft,
		ReplaceInPrimaryHand 	= Ammo_Pouch_No_Bag_R_Hand_C holdingbagright,
		
		DisplayName 			= Ammo Sling,
		ClothingItem 			= Ammo_Pouch_No_Bag_C,
		Icon					= Ammo_Sling_C,
		WorldStaticModel 		= Ammo_Pouch_No_bag_C_Ground,
	}
	
	item Ammo_Pouch_No_Bag_D
	{
		DisplayCategory 		= Bag,
		Type 					= Container,
		CanBeEquipped 			= TorsoAmmoPouch,
		BodyLocation 			= TorsoAmmoPouch,
		
		ClothingItemExtra 		= Ammo_Pouch_No_Bag_Flip_D,
		ClothingItemExtraOption = Wear_Invest,
		clothingExtraSubmenu 	= Wear,
		
		WeightReduction			= 85,
		Weight					= 1.2,
		Capacity				= 5,
		RunSpeedModifier 		= 0.98,
		
		OpenSound   			= OpenBag,
		CloseSound   			= CloseBag,
		PutInSound   			= PutItemInBag,
		ReplaceInSecondHand 	= Ammo_Pouch_No_Bag_L_Hand_D holdingbagleft,
		ReplaceInPrimaryHand 	= Ammo_Pouch_No_Bag_R_Hand_D holdingbagright,
		
		DisplayName 			= Ammo Sling,
		ClothingItem 			= Ammo_Pouch_No_Bag_D,
		Icon					= Ammo_Sling_D,
		WorldStaticModel 		= Ammo_Pouch_No_bag_D_Ground,
	}
	
	item Ammo_Pouch_No_Bag_E
	{
		DisplayCategory 		= Bag,
		Type 					= Container,
		CanBeEquipped 			= TorsoAmmoPouch,
		BodyLocation 			= TorsoAmmoPouch,
		
		ClothingItemExtra 		= Ammo_Pouch_No_Bag_Flip_E,
		ClothingItemExtraOption = Wear_Invest,
		clothingExtraSubmenu 	= Wear,
		
		WeightReduction			= 85,
		Weight					= 1.2,
		Capacity				= 5,
		RunSpeedModifier 		= 0.98,
		
		OpenSound   			= OpenBag,
		CloseSound   			= CloseBag,
		PutInSound   			= PutItemInBag,
		ReplaceInSecondHand 	= Ammo_Pouch_No_Bag_L_Hand_E holdingbagleft,
		ReplaceInPrimaryHand 	= Ammo_Pouch_No_Bag_R_Hand_E holdingbagright,
		
		DisplayName 			= Ammo Sling,
		ClothingItem 			= Ammo_Pouch_No_Bag_E,
		Icon					= Ammo_Sling_E,
		WorldStaticModel 		= Ammo_Pouch_No_bag_E_Ground,
	}
	
	item Ammo_Pouch_No_Bag_Flip
	{
		DisplayCategory 		= Bag,
		Type 					= Container,
		CanBeEquipped 			= TorsoAmmoPouch,
		BodyLocation 			= TorsoAmmoPouch,
		
		ClothingItemExtra 		= Ammo_Pouch_No_Bag,
		ClothingItemExtraOption = Wear_Invest,
		clothingExtraSubmenu 	= Wear,
		
		WeightReduction			= 85,
		Weight					= 1.2,
		Capacity				= 4,
		RunSpeedModifier 		= 0.98,
		
		OpenSound   			= OpenBag,
		CloseSound   			= CloseBag,
		PutInSound   			= PutItemInBag,
		ReplaceInSecondHand 	= Ammo_Pouch_No_Bag_L_Hand_A holdingbagleft,
		ReplaceInPrimaryHand 	= Ammo_Pouch_No_Bag_R_Hand_A holdingbagright,
		
		DisplayName 			= Ammo Sling,
		ClothingItem 			= Ammo_Pouch_No_Bag_Flip,
		Icon					= Ammo_Sling_A,
		WorldStaticModel 		= Ammo_Pouch_No_bag_Ground,
	}
	
	item Ammo_Pouch_No_Bag_Flip_B
	{
		DisplayCategory 		= Bag,
		Type 					= Container,
		CanBeEquipped 			= TorsoAmmoPouch,
		BodyLocation 			= TorsoAmmoPouch,
		
		ClothingItemExtra 		= Ammo_Pouch_No_Bag_B,
		ClothingItemExtraOption = Wear_Invest,
		clothingExtraSubmenu 	= Wear,
		
		WeightReduction			= 85,
		Weight					= 1.2,
		Capacity				= 5,
		RunSpeedModifier 		= 0.98,
		
		OpenSound   			= OpenBag,
		CloseSound   			= CloseBag,
		PutInSound   			= PutItemInBag,
		ReplaceInSecondHand 	= Ammo_Pouch_No_Bag_L_Hand_B holdingbagleft,
		ReplaceInPrimaryHand 	= Ammo_Pouch_No_Bag_R_Hand_B holdingbagright,
		
		DisplayName 			= Ammo Sling,
		ClothingItem 			= Ammo_Pouch_No_Bag_Flip_B,
		Icon					= Ammo_Sling_B,
		WorldStaticModel 		= Ammo_Pouch_No_bag_B_Ground,
	}
	
	item Ammo_Pouch_No_Bag_Flip_C
	{
		DisplayCategory 		= Bag,
		Type 					= Container,
		CanBeEquipped 			= TorsoAmmoPouch,
		BodyLocation 			= TorsoAmmoPouch,
		
		ClothingItemExtra 		= Ammo_Pouch_No_Bag_C,
		ClothingItemExtraOption = Wear_Invest,
		clothingExtraSubmenu 	= Wear,
		
		WeightReduction			= 85,
		Weight					= 1.2,
		Capacity				= 5,
		RunSpeedModifier 		= 0.98,
		
		OpenSound   			= OpenBag,
		CloseSound   			= CloseBag,
		PutInSound   			= PutItemInBag,
		ReplaceInSecondHand 	= Ammo_Pouch_No_Bag_L_Hand_C holdingbagleft,
		ReplaceInPrimaryHand 	= Ammo_Pouch_No_Bag_R_Hand_C holdingbagright,
		
		DisplayName 			= Ammo Sling,
		ClothingItem 			= Ammo_Pouch_No_Bag_Flip_C,
		Icon					= Ammo_Sling_C,
		WorldStaticModel 		= Ammo_Pouch_No_bag_C_Ground,
	}
	
	item Ammo_Pouch_No_Bag_Flip_D
	{
		DisplayCategory 		= Bag,
		Type 					= Container,
		CanBeEquipped 			= TorsoAmmoPouch,
		BodyLocation 			= TorsoAmmoPouch,
		
		ClothingItemExtra 		= Ammo_Pouch_No_Bag_D,
		ClothingItemExtraOption = Wear_Invest,
		clothingExtraSubmenu 	= Wear,
		
		WeightReduction			= 85,
		Weight					= 1.2,
		Capacity				= 5,
		RunSpeedModifier 		= 0.98,
		
		OpenSound   			= OpenBag,
		CloseSound   			= CloseBag,
		PutInSound   			= PutItemInBag,
		ReplaceInSecondHand 	= Ammo_Pouch_No_Bag_L_Hand_D holdingbagleft,
		ReplaceInPrimaryHand 	= Ammo_Pouch_No_Bag_R_Hand_D holdingbagright,
		
		DisplayName 			= Ammo Sling,
		ClothingItem 			= Ammo_Pouch_No_Bag_Flip_D,
		Icon					= Ammo_Sling_D,
		WorldStaticModel 		= Ammo_Pouch_No_bag_D_Ground,
	}
	
	item Ammo_Pouch_No_Bag_Flip_E
	{
		DisplayCategory 		= Bag,
		Type 					= Container,
		CanBeEquipped 			= TorsoAmmoPouch,
		BodyLocation 			= TorsoAmmoPouch,
		
		ClothingItemExtra 		= Ammo_Pouch_No_Bag_E,
		ClothingItemExtraOption = Wear_Invest,
		clothingExtraSubmenu 	= Wear,
		
		WeightReduction			= 85,
		Weight					= 1.2,
		Capacity				= 5,
		RunSpeedModifier 		= 0.98,
		
		OpenSound   			= OpenBag,
		CloseSound   			= CloseBag,
		PutInSound   			= PutItemInBag,
		ReplaceInSecondHand 	= Ammo_Pouch_No_Bag_L_Hand_E holdingbagleft,
		ReplaceInPrimaryHand 	= Ammo_Pouch_No_Bag_R_Hand_E holdingbagright,
		
		DisplayName 			= Ammo Sling,
		ClothingItem 			= Ammo_Pouch_No_Bag_Flip_E,
		Icon					= Ammo_Sling_E,
		WorldStaticModel 		= Ammo_Pouch_No_bag_E_Ground,
	}
	
	/**************** Bags	****************/
	
	item Ammo_Pouch_Bag
	{
		DisplayCategory 		= Container,
		Type 					= Container,
		SurvivalGear 			= TRUE,
		
		WeightReduction			= 97,
		Weight					= 0.8,
		Capacity				= 2,
		RunSpeedModifier 		= 0.99,
		
		OpenSound   			= OpenBag,
		CloseSound   			= CloseBag,
		PutInSound   			= PutItemInBag,
		
		ReplaceInSecondHand 	= Ammo_Pouch_Bag_L_Hand_A holdingbagleft,
		ReplaceInPrimaryHand 	= Ammo_Pouch_Bag_R_Hand_A holdingbagright,
		DisplayName 			= Pouch,
		Icon					= Ammo_Pouch_Bag_A,
		WorldStaticModel 		= Ammo_Pouch_Bag_Ground,
	}
	
	item Ammo_Pouch_Bag_B
	{
		DisplayCategory 		= Container,
		Type 					= Container,
		SurvivalGear 			= TRUE,
		
		WeightReduction			= 97,
		Weight					= 0.8,
		Capacity				= 3,
		RunSpeedModifier 		= 0.99,
		
		OpenSound   			= OpenBag,
		CloseSound   			= CloseBag,
		PutInSound   			= PutItemInBag,
		
		ReplaceInSecondHand 	= Ammo_Pouch_Bag_L_Hand_B holdingbagleft,
		ReplaceInPrimaryHand 	= Ammo_Pouch_Bag_R_Hand_B holdingbagright,
		DisplayName 			= Pouch,
		Icon					= Ammo_Pouch_Bag_B,
		WorldStaticModel 		= Ammo_Pouch_Bag_B_Ground,
	}
	
	item Ammo_Pouch_Bag_C
	{
		DisplayCategory 		= Container,
		Type 					= Container,
		SurvivalGear 			= TRUE,
		
		WeightReduction			= 97,
		Weight					= 0.8,
		Capacity				= 3,
		RunSpeedModifier 		= 0.99,
		
		OpenSound   			= OpenBag,
		CloseSound   			= CloseBag,
		PutInSound   			= PutItemInBag,
		
		ReplaceInSecondHand 	= Ammo_Pouch_Bag_L_Hand_C holdingbagleft,
		ReplaceInPrimaryHand 	= Ammo_Pouch_Bag_R_Hand_C holdingbagright,
		DisplayName 			= Pouch,
		Icon					= Ammo_Pouch_Bag_C,
		WorldStaticModel 		= Ammo_Pouch_Bag_C_Ground,
	}
	
	item Ammo_Pouch_Bag_D
	{
		DisplayCategory 		= Container,
		Type 					= Container,
		SurvivalGear 			= TRUE,
		
		WeightReduction			= 97,
		Weight					= 0.8,
		Capacity				= 3,
		RunSpeedModifier 		= 0.99,
		
		OpenSound   			= OpenBag,
		CloseSound   			= CloseBag,
		PutInSound   			= PutItemInBag,
		
		ReplaceInSecondHand 	= Ammo_Pouch_Bag_L_Hand_D holdingbagleft,
		ReplaceInPrimaryHand 	= Ammo_Pouch_Bag_R_Hand_D holdingbagright,
		DisplayName 			= Pouch,
		Icon					= Ammo_Pouch_Bag_D,
		WorldStaticModel 		= Ammo_Pouch_Bag_D_Ground,
	}
	
	item Ammo_Pouch_Bag_E
	{
		DisplayCategory 		= Container,
		Type 					= Container,
		SurvivalGear 			= TRUE,
		
		WeightReduction			= 97,
		Weight					= 0.8,
		Capacity				= 3,
		RunSpeedModifier 		= 0.99,
		
		OpenSound   			= OpenBag,
		CloseSound   			= CloseBag,
		PutInSound   			= PutItemInBag,
		
		ReplaceInSecondHand 	= Ammo_Pouch_Bag_L_Hand_E holdingbagleft,
		ReplaceInPrimaryHand 	= Ammo_Pouch_Bag_R_Hand_E holdingbagright,
		DisplayName 			= Pouch,
		Icon					= Ammo_Pouch_Bag_E,
		WorldStaticModel 		= Ammo_Pouch_Bag_E_Ground,
	}
}